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DxBall is a classic arcade-style brick-breaker game developed using iGraphics, a lightweight graphics library widely used for introductory game development and computer graphics projects.
The project delivers an engaging gameplay experience while demonstrating core concepts of event-driven programming, graphics rendering, and file handling in C/C++. Players break blocks using a bouncing ball and a controllable paddle, featuring multiple game modes and strategic power-ups.
Grants players an additional chance to keep the game going.
Dynamic paddle size increase or decrease to adjust difficulty.
Modify ball speed for better precision or extreme challenge.
Scale ball size to hit more bricks or navigate tight spaces.
A high-difficulty mode featuring faster gameplay and tighter control requirements.
Persistent game state (score, level, lives) using File I/O for resuming mid-game.
Long-term performance tracking with scores stored and read from local files.
Responsive controls for paddle movement, mode selection, and game management.
Graphics programming with iGraphics library
State management via File I/O
"Balancing simplicity with advanced features to deliver a solid desktop arcade experience."
A practical implementation of graphics programming, state management, and user interaction.